The game constantly checks whether the cube is still in the player's possession after it is first acquired. The flail, after completion, is then used to smash the Compelling Orb in Travincal to open up the Durance of Hate. It is used again in Act III, this time to unite the four parts of Khalim's Will: his heart, brain, eye and flail. The staff is then used to open Tal Rasha's Chamber. The cube is first acquired during the quest The Horadric Staff, and must be used to combine the Amulet of the Viper with the Staff of Kings to form the Horadric Staff. Some of the most common include upgrading gems and runes to a higher quality, making normal items exceptional or elite and rerolling charms.ĭespite its many uses, the cube is also a quest item required for two quests due to its transmuting power. There are many quite useful Horadric Cube Recipes available for use. The cube also has the useful ability of being able to transmute a host of different combinations of items when placed into it. Note that charms will have no effect on the player while placed in the cube, even if the cube is in their inventory. It can thus cleverly be used to increase the inventory size available to the player, although it's a little cumbersome to constantly open and close the cube to move items. The cube takes up four spaces in the player's inventory, but contains twelve spaces when opened. The Horadric Cube is an item found in Act II on the bottom floor of the Halls of the Dead. Transmutes one or more items into a new item
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